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Jeremy's opinion is that specifying SDK shouldn't ever be needed at all. Which is exactly the contrary to what this patch is trying to do. As a consequence at the moment it would break everything on My experience tells me that specifying SDK explicitly is often needed, in particular when compiling for an older Mac OS X version I'm not excluding software bugs for the problems. See and please talk to Jeremy.

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  7. My understanding is that specifying the SDK is necessary when compiling for other usually older OS X versions in addition to setting the deployment target to that OS X version , which is not a primary purpose of MacPorts but is nevertheless something some users want to do, and MacPorts has that capability, via unadvertised settings in macports.

    My motivation for wanting to always use the SDK is that editing these unadvertised settings often leads to build failures because nobody tests their ports with these settings changed. Always using the SDK would expose those problems to everyone, thus leading to the problems being noticed and hopefully fixed and improving the experience for users who want to change these settings.

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    However, in addition to the problems Mojca mentioned in comment: And I acknowledge that that would be nice, since the command line tools are tiny compared to Xcode, and users don't like to waste disk space, especially on an SSD. If we want to try to use SDKs more, then one possibility would be to only use the SDK if Xcode is installed, and not use it if only the command line tools are installed. So you might be able to have it both ways: My year or two of using this patch on my own system has shown that the SDK path gets baked into various ports, which is undesirable.

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    This in turn causes other software to try to use that SDK—even if it no longer exists. One situation when this happens is if you install and xcode-select a beta version of Xcode which is called Xcode-beta. The SDK paths that get baked into the programs include path to Xcode-beta.

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    When you later remove Xcode-beta. This can be worked around by creating an Xcode-beta. You'd have a similar problem if you ever renamed or moved Xcode. Another situation is when running Xcode 7 on OS X Xcode 7 only includes the If you have a library that was built with the Using the newest SDK is clearly what Apple wants us to do, so that should be the way that works best.


    The one case that was of interest to me where that does not work is if you are trying to compile software for PowerPC. The last SDK to support the ppc arch was the I'm sure this could be cleaned up a bit, and probably done in a single line of perl, but here's an easy approach:.

    [BEROR]error: There is no SDK with the na… - Apple Community

    Then take the last line of it and the 3rd field it's separated with tabs. Then we ask xcodebuild for the path to that sdk. By clicking "Post Your Answer", you acknowledge that you have read our updated terms of service , privacy policy and cookie policy , and that your continued use of the website is subject to these policies. Felics Felics 8, 19 91 MartinR Thanks for help.

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    The result is very verbose, but I think I can manage to parse it to get the folder. I'm sure this could be cleaned up a bit, and probably done in a single line of perl, but here's an easy approach: Rob Napier Rob Napier k 28 The easiest way I found so far is: Adrian Petrescu 9, 4 48 Ruslan Ulanov Ruslan Ulanov 9 To be more precise, xcrun --sdk macosx --show-sdk-path.

    Sriram Murali Sriram Murali 3, 1 20